Eric flies in, and lands, hopping over to the jar - not entirely sure where he needs to be - as Poe watches. Eric is my favourite to animate, I'll admit, thanks to his body shape having some excellent squash and stretch, and the tail that flickers and twitches as he moves.
I animated the flight by first tracking the body, head and tail, with no wings - in order to get a smooth descent and keep the volumes in check. It was a simple technique that I believed helped me a great deal in understanding the flight animation. Below is a quick test that demonstrates how I did this. The orange overlay is a shot guide, as this shot also pans down later on.
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